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Wednesday, August 03, 2016

Rocket Science

Lockheed is playing with model rockets:

Lockheed Martin's Miniature Hit-to-Kill, or MHTK, interceptor missile was successfully launched Friday at White Sands Missile Range in New Mexico, the company announced Tuesday.

While officials still need to review test data, Lockheed said the MHTK could bring miniaturized options to troops with lower costs and smaller logistical footprints.

The interceptor is designed to defeat rocket, artillery and mortar targets beyond the reach of current and interim systems. The MHTK is less than 3 feet in length and weighs about 5 pounds. It is designed to be small while retaining range and lethality.


Estes is eagerly anticipating their lucrative new defense subcontract.

Seriously, though... While a three-foot long missile for shooting down arty shells sounds pretty darn cool, it's still a three-foot long missile. The "logistical footprint" of a light infantry unit -- the primary target for artillery and mortar fire -- is just that, a footprint. Or more precisely, a bootprint.

Which brings us to the crux of the problem: How many of these things will you have to carry to stop an artillery barrage? Hitting a small, fast target like a falling artillery shell with a rocket is far from precise; I guarantee you the hit ratio won't be anything like 1:1. That means you'll need a LOT of three-foot long missiles to stop a battery-five barrage -- I'd guess at least two per man in a standard forty-man platoon. As any infantryman will tell you, there are always more toys to carry than backs to carry them. Furthermore, as any artilleryman will tell you, including our resident redleg Davis, a modern artillery battery can easily send impact-coordinated battery-fives downrange and completely overwhelm any defensive systems. If arty wants you dead, they will eventually make you dead. It's only matter of how many rounds they have in the caissons.*

Adding a bunch of awkward and very esoteric items to the already backbreaking standard grunt loadout seems impractical for the typical light infantry mission. While it might be useful for semi-permanent defensive positions or forward logistics points that make tempting targets for arty RAP strikes, light infantry do not win their battles by cowering in defensive emplacements or guarding ammo dumps. Maybe it could be useful in large calliope launchers as counterbattery defense for arty batteries, but that's still One More Thing to tow around that isn't ammunition, something which no arty unit ever has enough of to complete all of the requested fire missions. And you need a specialized crew to operate and maintain the calliope, food and water for them, transportation, etc...

Sorry if I sound all Negative Nelly on something meant to defend ground troops, because that's a subject near and dear to my heart. This just seems to be of very limited use, more a "gee whiz look what we can do" sort of project than anything with real widespread field application. Maybe I'm wrong, but it wouldn't be the first such boondoggle in DoD history.



*(A battery-five, for those not in the know, means all guns in the battery, typically eight by table of organization, fire five rounds in effect on the target area. Modern computerized fire control systems can make automatic adjustments of elevation and charge between shots, resulting in different flight times for each set of rounds. This produces a saturation effect wherein all 40 rounds impact the target area within only a couple of seconds, rather than being spread out over the better part of a minute as was the case in the past. It is demoralizing and highly destructive to troops caught in the open, especially when using registered point targeting, as the unit receiving fire will not get any warning from adjustment rounds. One minute you're smokin' and jokin' and the next your entire world explodes as two thousand pounds of explosive go off all around you, sending hundreds of two-pound, foot-long razor blades scything through your ranks from every direction. Very nasty.)

1 Comments:

Blogger davis14633 said...

For sheer destruction and killing power, there is nothing better than an artillery barrage. During Desert Shield/Storm, we would fire as a Battalion on some targets (that's four batteries of eight 155mm Howitzers). That is 2-8 rounds per gun being fired on a target. With modern computers, an entire grid square could be covered with lethal shrapnel in about 3-5 minutes. For you civilian types, that is one square Kilometer(or Killometer) (See what I did there..heh..Artillery humor) We even had one round that was loaded with 50 grenade sized bombs that would air burst over targets (for ground troops, or vehicles) each one would cover a football field. There is nothing more effective in war than at breaking the will of the enemy than a sustained artillery barrage. Plus, they are cheap compared to many of the modern weapons today.

The problem lies in that artillery is indescriminate in who it kills, and the illustrious high Potentates in charge of the military are nothing but overgrown teenage boys who love new toys. Mix that with our new PC culture where everyone gets thier panties in a bunch if a civilian gets a scraped knee in a combat zone, and precision guided missiles look really attractive. People seem to forget that War is suppossed to be dirty, mean and nasty, lest we grow to like it too much.

Wars are won, not by breaking the will of the common foot soldier, but by breaking the will of the populace they are fighting for. ISIS knows this, and so does many of our enemies. To win you must destroy infrastructure, and means of production. You must create an environment where there is no safe haven for the enemy. If there is no safe haven, there is no rest for the soldier, and his will to fight will be broken. WiIl civilians die? Yes. I, however,would rather the enemies civilians die than our own.

06:43  

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